DDoS Protection
Provider-level DDoS mitigation on both of our regions, at no extra cost, so your server stays online when someone gets salty.
Multi-Layer Protection
Network Layer (L3/L4)
Volumetric attack mitigation handles massive floods of traffic at the network edge. UDP, TCP, and ICMP flood attacks are filtered before they reach your server.
Provider-scale mitigation
Application Layer (L7)
In US East, OVHcloud's Game DDoS protection inspects game traffic and drops malicious packets while legitimate players keep playing. EU servers use Hetzner's network-level mitigation.
Game-aware in US East
Instant Response
Detection and mitigation are automatic at the provider's network edge. Nothing to enable, nobody to call — most attacks are absorbed before anyone notices.
Automatic, always on
Always-On Protection
DDoS protection is active 24/7 on every server. No need to enable it manually or pay extra.
Game-Specific Filters
OVHcloud's Game DDoS protection (US East) understands game protocols — it knows the difference between a Minecraft handshake and a bot flood.
Zero Latency Impact
Filtering happens at the provider's edge, not on your server, so legitimate packets aren't slowed down on the way in.
Your server, always online
Every plan includes our full DDoS protection suite at no extra cost.
