Included with every server

DDoS Protection

Provider-level DDoS mitigation on both of our regions, at no extra cost, so your server stays online when someone gets salty.

Multi-Layer Protection

Network Layer (L3/L4)

Volumetric attack mitigation handles massive floods of traffic at the network edge. UDP, TCP, and ICMP flood attacks are filtered before they reach your server.

Provider-scale mitigation

Application Layer (L7)

In US East, OVHcloud's Game DDoS protection inspects game traffic and drops malicious packets while legitimate players keep playing. EU servers use Hetzner's network-level mitigation.

Game-aware in US East

Instant Response

Detection and mitigation are automatic at the provider's network edge. Nothing to enable, nobody to call — most attacks are absorbed before anyone notices.

Automatic, always on

Always-On Protection

DDoS protection is active 24/7 on every server. No need to enable it manually or pay extra.

Game-Specific Filters

OVHcloud's Game DDoS protection (US East) understands game protocols — it knows the difference between a Minecraft handshake and a bot flood.

Zero Latency Impact

Filtering happens at the provider's edge, not on your server, so legitimate packets aren't slowed down on the way in.

Your server, always online

Every plan includes our full DDoS protection suite at no extra cost.